Devlog 01 - First Update after Game Jam


First update since our submission to the Game Jam 2023.  The experience was a great one, our whole team decided to continue working on the game even though the jam is done. We're going to keep improving this as a pet project for now. The most feedback we got during testing was how fun the grappling hook was. So, we may try and focus on that. Here's a wish list that we currently aim to incorporate. If you have any additional ideas, feel free to include them.

  • Adjust room spawns so the level design caters more towards the swinging with the grappling hook. Maybe take out center platforms and adding spikes a for a "floor is lava" type of effect.
  • Allow you to pull enemies with the grappling. The thought would be that you could pull them towards you to swing at them, or pull them so they fall off their platforms.

Worked through some of the key bugs that we didn't have time for during the jam.

  • Boss Room spawns inconsistently, making it difficult to reach the door. We upgraded our boss buddy in size and gave him his very own room. We also disabled some of the platforms in there, so he has plenty of room for activities.
  • Item grappling: This worked in the tutorial level, but when you proceeded to the main level the items were useless. Fixed it so that those items can now be grappled.
  • Spawning optimization: In the game jam version there was an issue with load order due to a lot of scripts searching for the Player character. We resolved this by actually having the player continue to exist through the scene loads by using the "DontDestroyOnLoad()" and then just referencing the player tag on the creation of new scenes. This fixed a number of issues relating to camera as well as the grappling hook mentioned above.

If you notice any bags that you'd like to see fixed first, or even features. Feel free to let us know!

Files

EndlessSpirev0_76.zip Play in browser
Aug 12, 2023

Get Endless Spire - Game Jam '23 Edition

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